
Cat Burglar - Unreal Engine
Project: LAROM - Gameplay Programming
A Metroidvania where you play as an android with
a corrupted memory drive. After
regaining power after many decades, they must
now traverse an unfamiliar dystopia to find
their primary directive.

Using the customisable model, I created a
character with Shape Keys that allow me to
use motion and face tracking.
I also experimented with shaders such as
screen position and
flat shaders.
Project: LAROM - Procedural Enemy - Blender & Unity
I wanted the scrapyard level to be as immersive as possible;
As a result, I designed a robot enemy that will randomly generate a mesh and a material
for each part of it's body as it is a self-repair robot and I
wanted it to look as though they are utilising their environment for parts.
The amount of combinations totals over 120 million meaning players will not encounter the same design twice
during regular gameplay
A Tech-Demo that allowed me to showcase both
3D environment and 3D Quadruped animation in
a playable environment. The gameplay is easy
to pick up and of course, a designated meow
button.
Customisable Low-poly Character - Blender
Regulus: Reloaded - Face tracking - Blender
Regulus: Reloaded - Face tracking - Blender
Regulus: Reloaded - Face tracking - Blender
To keep a consistent art style,
I wanted to make a base model and change the
proportions of the
face and body using
shape keys and bone constraints.































