Projects

Cat Burglar - Unreal Engine

Project: LAROM - Gameplay Programming

A Metroidvania where you play as an android with

a corrupted memory drive. After

regaining power after many decades, they must

now traverse an unfamiliar dystopia to find

their primary directive.

Using the customisable model, I created a

character with Shape Keys that allow me to

use motion and face tracking.


I also experimented with shaders such as

screen position and

flat shaders.

Project: LAROM - Procedural Enemy - Blender & Unity

I wanted the scrapyard level to be as immersive as possible;

As a result, I designed a robot enemy that will randomly generate a mesh and a material

for each part of it's body as it is a self-repair robot and I

wanted it to look as though they are utilising their environment for parts.

The amount of combinations totals over 120 million meaning players will not encounter the same design twice

during regular gameplay

A Tech-Demo that allowed me to showcase both

3D environment and 3D Quadruped animation in

a playable environment. The gameplay is easy

to pick up and of course, a designated meow

button.


Customisable Low-poly Character - Blender

Regulus: Reloaded - Face tracking - Blender

Regulus: Reloaded - Face tracking - Blender

Regulus: Reloaded - Face tracking - Blender

To keep a consistent art style,

I wanted to make a base model and change the

proportions of the

face and body using

shape keys and bone constraints.


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